Great update. The pylons add another level of strategy that needs to be considered. I love it!
Some stuff to point out after a few plays:
- Nichiren vendor:
While other vendors allow multiple purchases, here the merchant window closed after the first purchase. Right after the vendor interaction, I placed a tile next to a chest. After reaching the chest the rewards window was not reacting to my hover/clicks, but the tiles in my hand were playable. This happened in 3 separate games. Once it was between levels (merchant was at the end of one level, rewards bug happened on the next level). - "Monumental Presence" and "Obelisk Enrichment":
- Appear to be duplicates with different names.
- Used as legacy in a new game, they don't have effect on the starting level. I was hoping to start with more than 10 points on level 1 :-) - Tile with gem placed between two pylons - enhanced only once:
Placing a tile with a purple gem between red and blue pylons resulted in blue+purple gem (expected blue+red). I uploaded a public video, and you can see this at 18:00 - Pylons don't affect non-manually placed tiles (?):
- I used the "pathfinder's" potion to add some tiles around me. The newly appeared one that was next to a pylon didn't receive a gem.
- Just a guess, but if a green gem places some blanks, I assume that the pylon would not add gems to those blanks. If then I use 2 of the potion that adds paths to tiles on the board, I will have walkable tiles around the pylons that don't have gems. Imagine the horror! - After my last death to a boss the starting tile started to render above all other objects. Both in the menu and during a new game. It fixed itself after reaching level 2.
- I don't have many impressions about the fragile tiles. I like how they skew a little bit when you step on them once. Didn't have a case to step on them again to break them.
- I love the gems become anti-heretics barriers upgrades.
In case your backlog of ideas has become too short after your vacation. Here are a few:
- a relic that acts the opposite of a wildcard: prevents combining gems of certain colors. Might be useful to counter some (green) pylons.
- relics or potions whose effect depends on the number of gems currently on the board
- vendors that give delivery quests: You receive some bad potion. You have to carry it a few levels and when delivered to another vendor you get points or a better potion. .... or: You get a package of 5-10 fragile tiles. You get paid XYZ number of points for each delivered tile to another vendor 3 levels later. Maybe subtract points if too few tiles are delivered.