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This is super nice looking and interesting as far as concepts go, but it was a little hard to grasp how the mechanics were supposed to function, and once I understood it, there was no further challenge to the gameplay. I'd say that the close tracking camera you used makes the game very difficult to understand, but the overhead camera actually cleared a lot of things up. I'd either default to the overhead camera, or just do away with the follow camera. Overall, there's work that could be done, but this is a solid entry which has a good amount of potential if the gameplay and tutorializing was changed a little.