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Changelings - Production's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (Art, Audio) | #19 | 3.500 | 3.500 |
Smooth, Polished & Bug Free | #26 | 2.667 | 2.667 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #29 | 3.000 | 3.000 |
Overall | #33 | 2.767 | 2.767 |
Likely to Release | #37 | 2.500 | 2.500 |
Interesting Gameplay / Fun | #41 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the idea that is trying to to be executed with this game, but something needs to be done with either the visuals or UI to make it more clear to the player. I understand how the follow cam is useful but I think it is zoomed in far too much. I wish you all goodluck though, I really like the idea and the world you have here.
I like the 3D low poly model,but I think the UI and interaction still need to be improve so that player can understand the game play better
This is super nice looking and interesting as far as concepts go, but it was a little hard to grasp how the mechanics were supposed to function, and once I understood it, there was no further challenge to the gameplay. I'd say that the close tracking camera you used makes the game very difficult to understand, but the overhead camera actually cleared a lot of things up. I'd either default to the overhead camera, or just do away with the follow camera. Overall, there's work that could be done, but this is a solid entry which has a good amount of potential if the gameplay and tutorializing was changed a little.
Sorry, I don't understand anything about this game. There is a mouse, a hedgehog and a flying banana...