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(2 edits) (+1)

It's very sad that you didn't like this game. I really don't understand what "pixel perfect with jumps, shots and grenades" you are talking about. The level design is made for beginners players, with no special experience in platformers. Mostly players on the contrary complain about the lack of difficulty.

Hi SaNchez,

Thank you for taking the time to reply to my comment, I will set the game up over the weekend and get some screen shots of the areas that I found extremely difficult. As an explanation to "pixel perfect" I mean that you must follow a specific sequence of actions in time to get through the screen, it is like "Manic Miner" when you must jump from a specific point to be able to get through the cavern.

I played Aliens Neoplasma (128K) all the way through and enjoyed it so much that I bought the ZX Next version and then played that all the way through. Although I have the ZX Next  version Aliens Neoplasma 2 I found playing the 128K version so frustrating I don't want to play it.

I hope to send you some screen shots next week.

(5 edits) (+1)
Hi SaNchez, 
I can see what The-Red-Bayron is saying a little bit. Personally I am not great at games, so it can be frustrating navigating a tough sequence only to then get killed at the last moment before another check point, and then to end up at the last check point which might be what feels like five minutes back. I think more check points would help, not necessarily the interactive 'console' ones speaking with the immoral AI computer, but just as you go along. But I would only do this on 'easy' mode (if this isn't the case already?). Most regular players would likely make lighter work of it perhaps? 
Please let that take nothing away from what you and the team have achieved, its staggering to be honest. It is so incredibly well presented, plays fluidly, and has superb sound tracks, and all on a computer I had as a child in the 1980s nearly 40 years ago - incredible. I am left in little doubt that as a technical feat, this is on or very very near the limit of what a humble Spectrum 128k can do. 
Did you and the team make Survivisection? If you did, would you consider making a Chaos Engine de-make or better still an alternative Chaos Engine 2 game, in the same vein as the original given you likely have the engine and sprites from Survivisection. Keeping the original Chaos engine control pad input method (as well a mouse option). That game would be the ultimate for me. 
Thank you again for another piece of Spectrum ZX magic - it is simply awesome! 
We are not worthy!! 
Best regards, Adrian

Hi Adrian, Thanks for your comments. Like you I knew the Spectrum from the 1980's and although I like the games I'm not a gamer! So I'm a little slower.

Both these games are amazing at showing what is possible from an 8 bit computer. I just need a mode that I can play without getting frustrated with the gameplay.

All the best B

(4 edits)

No problem! :) I think we are so blessed in the ZX Spectrum scene to see so many new high quality games for a machine that finished in the UK at least as a commercial entity around 1992.. And don't worry, I am not the best gamer either! But it is wonderful playing on my +2 Spectrum, a computer I enjoyed as a boy many decades ago, using new software.. Its akin to the best kind of magic actually! Takes me back to care free Saturdays visiting my Gran, with the afternoon spent exploring the content of that months SU magazine cover tape! Take care, best regards.