I don't think the problem is a specific zx max performance, the game doesn't use any cheats of the original hardware. I think the problem is some kind of base problem, like a memory fault.
SaNchez Coder
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Hi! Snapshots store information only about the current state of the Spectrum, it does not know about the tape from which it was loaded and from where to continue loading. If the whole game fits in the Spectrum memory (like the first part of Neoplasma), so there is no problem with it. But if additional downloads from the tape are required, the game just doesn't know where to get them from.
So there are two options:
1) pass all three levels at once without using saves. then at the end of the game you can register a QR code on the site to record your progress in the record table.
2) at the end of each level you are given a password, with the help of which you can skip this level next time. but then there will be no QR code at the end of the game, because the password is too small to encrypt the progress of the skipped level in it.
It's very sad that you didn't like this game. I really don't understand what "pixel perfect with jumps, shots and grenades" you are talking about. The level design is made for beginners players, with no special experience in platformers. Mostly players on the contrary complain about the lack of difficulty.
The game does not work in newer versions of CSpect because bit 2 of register #22 does not turn off the original ULA interrupt. That's the main reason. In the old version of CSpect V2.12.36 this works properly, you can play the game in it.
The second point is related to copper co-processor, sound effects are not playing correctly because of this. So far they are not reproduced correctly in any version of CSpect.
You can download the Windows version on Steam: https://store.steampowered.com/app/2267170/