I kind of like that idea, however it would be a lot of work to implement, its tricky because i would have to make new sprites for every enemy with the players new cursed sprite potentially. still though i will consider it if i can find a efficient way to do it. perhaps i might implement a item that allows you to control cursed enemy's. when i get to the story section of Phantoms Curse, i will probably have player taking control of some of the cursed npcs during some story sections potentially.