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I kind of like that idea, however it would be a lot of work to implement, its tricky because i would have to make new sprites for every enemy with the players new cursed sprite potentially.  still though i will consider it if i can find a efficient way to do it. perhaps i might implement a item that allows you to control cursed enemy's. when i get to the story section of Phantoms Curse, i will probably have player taking control of some of the cursed npcs during some story sections potentially.

yeah, it could also be for only a couple of the cursed forms, even just one if you wanted, as doing it for all of them would most definitely be a bit of a large load. so for my idea, it wouldn't have to be all of the cursed forms if you only wanted it to be for a select few.