the blocked off rocks are areas currently not implemented yet. if your missing some of the enemy's, my suggestion would be to go to the cave in-between the sunflower field, and the forest area. there is a cave that leads to the bat enemy. in that cave you cab break the wood barriers to progress further.
Lunalyst
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so the answer to this question is complicated. there are some significant technical limitations as to why I cant directly do that. the reason being is that I would have an exponential growth of sprite variations I would need to make in order for that sprite to have interactions with the enemy's . for each humanoid enemy i make 4 sprites for tf and 4 sprites with vore usually. if there was a curse sprite of the player, then I need to make all the animations associated with both male and female players, then make 4 more variations of the tf and vore scene with that new sprite. so this workload become completely unfeasible. however, i think i might be able to strike a middle ground, since it seems to be a feature people really want. in the next update I'm doing a lot of improvements and polishing before we move on to new content. so one of the thing i have prepped is a vanity slot. how it will work is that you equip a item in vanity, and it changes the players sprite to a alt costume. weather it be new clothing, or an illusion which makes you take on the appearance of one of the cursed. however if the player is grabbed they revert to there normal appearance during animations. that way you can be cursed in a technical sense, without my workload on this project destroying me when it comes to sprites. who knows, I might do special scenes with the player that only activate if they have alt outfits on too since that would be neat. however this I a huge maybe. I need to completely rework the players sprites to even do that in a efficient manor. I have a conceptual idea of how this might be achieved so hopefully if that goes well then it might be in the game. no but it no guarantee.
I'm currently in the process of improving the game and adding some new features. thanks for reminding me. haven't added it yet, but one of the new features planed for this next update is a safe perma endo mode for gameovers. check this post for progress and new features comming. https://lunalyst.itch.io/phantoms-curse/devlog/860855/whats-next-for-phantoms-cu...
thanks for the suggestion, currently both of those things are on the list. ill be updating the post above to reflect these changes as i work through them. currently i found a fix for the jump issue so that's thankfully solved. as for attacking that's on the list for improvements. I'm thinking of improving the hitboxes, and animations, as well as potentially adding some form of hit stun or something along those lines to make combat feel better.
hello, I am a dev here to figure out a issue some of my users have been having when attempting to download my game phantoms curse.
https://lunalyst.itch.io/phantoms-curse
some of my user run into this issue?
https://itch.io/t/4431455/cannot-be-downloaded-error
I'm not exactly sure why this is occurring, and as far as I'm aware this isn't happening to everyone. I seem to be able to use the download link I set up just find to play the downloadable version of my game. not sure if its a itch issue or a user specific issue, or if i made a mistake somewhere in the upload? I recently reuploaded my distribution version so maybe that fixed it?
hello, my account has been falsely flagged as spam by you automatic unwanted content system. this has removed my ability to make posts and has delisted my game. i am unaware of what caused this, and would like for my account to be fixed as soon a possible as it hinders my community's ability to play my game. my game phantoms curse is a NSFW project that has properly tagged as adult and NSFW has been up for over half a year. besides engaging in my community through forum post on here so I'm not exactly sure what set your flagging system off. my ticket is 0PNEG0-L94WX.
hello my account was flagged by your automated system as spam. i cant post or even do much of anything. i sent a support email, but it has yet to be answered. can you please resolve this issue. also am i allowed to make a threat here involving this topic if it was your automated system and not a moderator? I'm assuming this flagging was a mistake as don't know what set off your automated system.
have you redownloaded the latest version? i think this issue was cause by a out do date downloadable version so I'm curious to see if its fixed on your end. the only way i was able to replicate that issue was on the downloadable version which likely wasn't up to date. that should hopefully be fixed now.
that's quite unusual, fear not its likely a simple fix. I'm a bit confused as i can seem to replicate this issue on my end. the latest build. can you give me some more details, such as the player sex and preference you are using as well as if you are on mobile, or if you are playing the downloadable version or the browser version?
wow, that's surprising that even after all the updates and improvements, it still causes that issue. i guess my one suggestion is just to try it on mobile soon, since I'm working to get it optimized for mobile. that or find a different pc to run it on? I'm curious what specs your laptop has because if its too old it might just be a hardware issue? the more i know about it the better since i would love to get it working on your laptop if possible.
yes, for now that is all that there is. currently I'm somewhat busy in college, which is why i haven't put out a update in a while, however I'm hoping to get a new update out sometime within the next few months, when i have time. since i have been busy with college, i have only been making new sprites which i plan to use in the next update, so if you want info/ spoilers on what's coming next, then join the discord. we would love to have you, and I'm glad you enjoyed my game ^_^
i see, interesting idea, though most likely what your describing is likely to be a skill instead of a ring. the game is still in alpha, so by default the player had double jump unlocked because the method of obtaining it isn't implemented yet, but i wanted to build the foundation of that system well beforehand. though i sort of like the idea of using rings to give the player, new animations and effects based on a enemy. though likely they would just give the player some arbitrary traits like a bunny tail and ears in the example you gave. and these changes wont show up when a player is grabbed for very obvious, needing to make a new animation for every animation involving the new appearance of the player. overall its a interesting idea, hopefully ill be able to play with it when I'm not busy with college, for now I'm just creating new enemy's sprites until i graduate and get my coding energy back. ill add it in some loose form to the trello board
depend on what contributions are made. when it comes to anything visual like sprites ect if it matches my style then maybe. sound track are totally acceptable if you find a good track that isn't copyrighted. as for code contributions, those are also open so long as its a improvement to the current code or makes something more efficient? it depends on the contribution. just contact me about it and depending on what it is ill give the go ahead. my code is open source and free to modify so go crazy.
awwww you guys ^_^. it makes me very happy to see so many people enjoying my game. this little project of mine has been my passion so i want make sure i engage with my community as much as I can. you guys help inspire me and push me to improve this game into something amazing some day. one small thing is that i have had soo much time to work on this project cause i am on summer break which ends in a few weeks. so soon i wont be able to work on this project as much once i go back to college, but i will likely keep working on this project when i have free time as best i can. this project is my magnum opus and as long as i have some free time i will continue to evolve this project with new features and content.