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Lunalyst

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A member registered Apr 03, 2024 · View creator page →

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the blocked off rocks are areas currently not implemented yet. if your missing some of the enemy's, my suggestion would be to go to the cave in-between the sunflower field, and the forest area. there is a cave that leads to the bat enemy. in that cave you cab break the wood barriers to progress further.

so the answer to this question is complicated.  there are some significant technical limitations as to why I cant directly do that. the reason being is that I would have an exponential growth of sprite variations I would need to make in order for that sprite to have interactions with the enemy's . for each humanoid enemy i make 4 sprites for tf and 4 sprites with vore usually. if there was a curse sprite of the player, then I need to make all the animations associated with both male and female players, then make 4 more variations of the tf and vore scene with that new sprite.  so this workload become completely unfeasible. however, i think i might be able to strike a middle ground, since it seems to be a feature people really want. in the next update I'm doing a lot of improvements and polishing before we move on to new content. so one of the thing i have prepped is a vanity slot. how it will work is  that you equip a item in vanity, and it changes the players sprite to a alt costume. weather it be new clothing, or an illusion which makes you take on the appearance of one of the cursed. however if the player is grabbed they revert to there normal appearance during animations. that way you can be cursed in a technical sense, without my workload on this project destroying me when it comes to sprites. who knows, I might do special scenes with the player that only activate if they have alt outfits on too since that would be neat. however this I a huge maybe. I need to completely rework the players sprites to even do that in a efficient manor.  I have a conceptual idea of how this might be achieved so hopefully if that goes well then it might be in the game. no but it no guarantee.

I'm currently in the process of improving the game and adding some new features. thanks for reminding me. haven't added it yet, but one of the new features planed for this next update is a safe perma endo mode for gameovers. check this post for progress and new features comming. https://lunalyst.itch.io/phantoms-curse/devlog/860855/whats-next-for-phantoms-cu...

thanks for the suggestion, currently both of those things are on the list. ill be updating the post above to reflect these changes as i work through them. currently i found a fix for the jump issue so that's thankfully solved. as for attacking that's on the list for improvements. I'm thinking of improving the hitboxes, and animations, as well as potentially adding some form of hit stun or something along those lines to make combat feel better.

that maybe so, but it could be treason.  a serpent could be good if your not teasin. :3

likely so, just not sure for what enemy or npc yet.

I agree. especially considering that i might develop istaras cave area into a safe zone this next update as well. added it to the list ^_^.

added it to the list ^_^

hello, I am a dev here to figure out a issue some of my users have been having when attempting to download my game phantoms curse.

https://lunalyst.itch.io/phantoms-curse

some of my user run into this issue?

https://itch.io/t/4431455/cannot-be-downloaded-error

I'm not exactly sure why this is occurring, and as far as I'm aware this isn't happening to everyone. I seem to be able to use the download link I set up just find to play the downloadable version of my game.  not sure if its a itch issue or a user specific issue, or if i made a mistake somewhere in the upload? I recently reuploaded my distribution version so maybe that fixed it? 

hmmm, this is quite unusual. I seem to be able to download it just fine, so it might be a issue with itch? ill have to send them a topic thread on this. i reuploaded the dist version again just in case. see if that helped?

thank you, my account has been restored. it was caused by a mistake on my part, ill be more careful in the future. 

hello, my account has been falsely flagged as spam by you automatic unwanted content system. this has removed my ability to make posts  and has delisted my game. i am unaware of what caused this, and would like for my account to be fixed as soon a possible as it hinders my community's ability to play my game. my game phantoms curse is a NSFW project that has properly tagged as adult and NSFW has been up for over half a year. besides engaging in my community through forum post on here so I'm not exactly sure what set your flagging system off.  my ticket is 0PNEG0-L94WX.

hello my account was flagged by your automated system as spam. i cant post or even do much of anything. i sent a support email, but it has yet to be answered. can you please resolve this issue. also am i allowed to make a threat here involving this topic if it was your automated system and not a moderator? I'm assuming this flagging was a mistake as don't know what set off your automated system.

unfortunately your going to have to find it on your own. 

i actually haven't played Mystic Knight Maya.  if your curious, the two main inspirations are Forest of The Blue Bloods, and echidna wars. stay tuned for more content soon, since my last college semester is coming to a close, and I'm going to have a lot of time to add more content :3

XD wouldn't that be cute. I might make a gameplay sequence for that, some day in the future.

no its not intended, i turned them off and updated both so it shouldn't be visible anymore.

ok there off now.

fantastic I'm glad to hear it,  thank you so much for taking the time to follow up with this one. 

ah, i just noticed, my bad I'm updating the version with them off, i was bug fixing earlier ;_;

past the bats in the second slime cave area.

have you redownloaded the latest version? i think this issue was cause by a out do date downloadable version so I'm curious to see if its fixed on your end.  the only way i was able to replicate that issue was on the downloadable version which likely wasn't up to date. that should hopefully be fixed now.

that's quite unusual, fear not its likely a simple fix. I'm a bit confused as i can seem to replicate this issue on my end. the latest build. can you give me some more details, such as the player sex and preference you are using as well as if you are on mobile, or if you are playing the downloadable version or the browser version?

there not in the area with the sunflowers?

you are correct. the transformation animation into the bee isn't implemented yet. I'm currently working on other enemy's and mechanics before implementing it, as the worm that eats the player in that game over is intended to be a enemy in a later area that transforms the player.

yay, I'm glad you enjoyed it! good new I'm about to update the game with a more mobile optimized version that should fix some of the enemies coming up as black boxes. i have spent the past few days working to redo a good chunk of the levels and enemy's so that its playable on mobile. 

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wow, that's surprising that even after all the updates and improvements, it still causes that issue.  i guess my one suggestion is just to try it on mobile soon, since I'm working to get it optimized for mobile. that or  find a different pc to run it on? I'm curious what specs your laptop has because if its too old it might just be a hardware issue? the more i know about it the better since i would love to get it working on your laptop if possible.

yes, for now that is all that there is. currently I'm somewhat busy in college, which is why i haven't put out a update in a while, however I'm hoping to get a new update out sometime within the next few months, when i have time. since i have been busy with college, i have only been making new sprites which i plan to use in the next update, so if you want info/ spoilers on what's coming next, then join the discord. we would love to have you, and I'm glad you enjoyed my game ^_^

i see, interesting idea, though most likely what your describing is likely to be a skill instead of a ring. the game is still in alpha, so by default the player had double jump unlocked because the method of obtaining it isn't implemented yet, but i wanted to build the foundation of that system well beforehand. though i sort of like the idea of using rings to give the player, new animations and effects based on a enemy. though likely they would just give the player some arbitrary traits  like a bunny tail and ears in the example you gave. and these changes wont show up when a player is grabbed for very obvious, needing to make a new animation for every animation involving the new appearance of the player. overall its a interesting idea, hopefully ill be able to play with  it when I'm not busy with college, for now I'm just creating new enemy's sprites until i graduate and get my coding energy back. ill add it in some loose form to the trello board

sure, a full gender bending is def possible.  i may go back and add them to older enemy's or add them to newer enemy's.

I guess that could apply to mini bosses or main bosses , where the player is sorta toyed with for a while.

sort of? having a transformation that effects the players sprite creates a bunch of extra work for me animation wise, but curses can be acquired to game new ability's.

ill get to it eventually. i might incorporate it into the next enemy come to think about it.

currently they can only eat you, but ill add a alternate path where they can transform you later in development.

ill add it to the list of things that might get implemented.  I'm always trying to improved combat since I'm still in the early stages. ill play around with it sometime in the future. 

its probably not going to happen? maybe some time in the future if there's a scenario where the player losing makes sense as them being the pred? maybe a hormone that causes the player to be a pred out of there control. idk if you got a good idea for a scenario please share it.

could be? if i have a cyber themed area sometime in the future.

possession for sure. there a lot of leway with that so kitsune possession could be cute. slime possession too.

depend on what contributions are made. when it comes to anything visual like sprites ect if it matches my style then maybe. sound track are totally acceptable if you find a good track that isn't copyrighted. as for code contributions, those are also open so long as its a improvement to the current code or makes something more efficient? it depends on the contribution. just contact me about it and depending on what it is ill give the go ahead. my code is open source and free to modify so go crazy.

awwww you guys ^_^. it makes me very happy to see so many people enjoying my game. this little project of mine has been my passion so i want make sure i engage with my community as much as I can.  you guys help inspire me and push me to improve this game into something amazing some day. one small thing   is that i have had soo much time to work on this project cause i am on summer break which ends in a few weeks. so soon i wont be able to work on this project as much once i go back to college, but i will likely keep working on this project when i have free time as best i can. this project is my magnum opus and as long as i have some free time i will continue to evolve this project with new features and content.