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Lunalyst

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302
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A member registered Apr 03, 2024 · View creator page →

Creator of

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XD wouldn't that be cute. I might make a gameplay sequence for that, some day in the future.

no its not intended, i turned them off and updated both so it shouldn't be visible anymore.

ok there off now.

fantastic I'm glad to hear it,  thank you so much for taking the time to follow up with this one. 

ah, i just noticed, my bad I'm updating the version with them off, i was bug fixing earlier ;_;

past the bats in the second slime cave area.

have you redownloaded the latest version? i think this issue was cause by a out do date downloadable version so I'm curious to see if its fixed on your end.  the only way i was able to replicate that issue was on the downloadable version which likely wasn't up to date. that should hopefully be fixed now.

that's quite unusual, fear not its likely a simple fix. I'm a bit confused as i can seem to replicate this issue on my end. the latest build. can you give me some more details, such as the player sex and preference you are using as well as if you are on mobile, or if you are playing the downloadable version or the browser version?

there not in the area with the sunflowers?

you are correct. the transformation animation into the bee isn't implemented yet. I'm currently working on other enemy's and mechanics before implementing it, as the worm that eats the player in that game over is intended to be a enemy in a later area that transforms the player.

yay, I'm glad you enjoyed it! good new I'm about to update the game with a more mobile optimized version that should fix some of the enemies coming up as black boxes. i have spent the past few days working to redo a good chunk of the levels and enemy's so that its playable on mobile. 

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wow, that's surprising that even after all the updates and improvements, it still causes that issue.  i guess my one suggestion is just to try it on mobile soon, since I'm working to get it optimized for mobile. that or  find a different pc to run it on? I'm curious what specs your laptop has because if its too old it might just be a hardware issue? the more i know about it the better since i would love to get it working on your laptop if possible.

yes, for now that is all that there is. currently I'm somewhat busy in college, which is why i haven't put out a update in a while, however I'm hoping to get a new update out sometime within the next few months, when i have time. since i have been busy with college, i have only been making new sprites which i plan to use in the next update, so if you want info/ spoilers on what's coming next, then join the discord. we would love to have you, and I'm glad you enjoyed my game ^_^

i see, interesting idea, though most likely what your describing is likely to be a skill instead of a ring. the game is still in alpha, so by default the player had double jump unlocked because the method of obtaining it isn't implemented yet, but i wanted to build the foundation of that system well beforehand. though i sort of like the idea of using rings to give the player, new animations and effects based on a enemy. though likely they would just give the player some arbitrary traits  like a bunny tail and ears in the example you gave. and these changes wont show up when a player is grabbed for very obvious, needing to make a new animation for every animation involving the new appearance of the player. overall its a interesting idea, hopefully ill be able to play with  it when I'm not busy with college, for now I'm just creating new enemy's sprites until i graduate and get my coding energy back. ill add it in some loose form to the trello board

sure, a full gender bending is def possible.  i may go back and add them to older enemy's or add them to newer enemy's.

I guess that could apply to mini bosses or main bosses , where the player is sorta toyed with for a while.

sort of? having a transformation that effects the players sprite creates a bunch of extra work for me animation wise, but curses can be acquired to game new ability's.

ill get to it eventually. i might incorporate it into the next enemy come to think about it.

currently they can only eat you, but ill add a alternate path where they can transform you later in development.

ill add it to the list of things that might get implemented.  I'm always trying to improved combat since I'm still in the early stages. ill play around with it sometime in the future. 

its probably not going to happen? maybe some time in the future if there's a scenario where the player losing makes sense as them being the pred? maybe a hormone that causes the player to be a pred out of there control. idk if you got a good idea for a scenario please share it.

could be? if i have a cyber themed area sometime in the future.

possession for sure. there a lot of leway with that so kitsune possession could be cute. slime possession too.

depend on what contributions are made. when it comes to anything visual like sprites ect if it matches my style then maybe. sound track are totally acceptable if you find a good track that isn't copyrighted. as for code contributions, those are also open so long as its a improvement to the current code or makes something more efficient? it depends on the contribution. just contact me about it and depending on what it is ill give the go ahead. my code is open source and free to modify so go crazy.

awwww you guys ^_^. it makes me very happy to see so many people enjoying my game. this little project of mine has been my passion so i want make sure i engage with my community as much as I can.  you guys help inspire me and push me to improve this game into something amazing some day. one small thing   is that i have had soo much time to work on this project cause i am on summer break which ends in a few weeks. so soon i wont be able to work on this project as much once i go back to college, but i will likely keep working on this project when i have free time as best i can. this project is my magnum opus and as long as i have some free time i will continue to evolve this project with new features and content.

100% also there will be more npcs that are cursed humans who retain there sense of self too.  ill probably leave logs about other humans experiences in dangerous places as well.

I plan to work the explanation into the story sometime in the future but ill answer it a little now for clarity since you asked. ^_^ the curse is meant to work as a sort of virus that infects the hosts blood transforming them. for most who are infected, they lose there sense of self for the most part and lose there memory. however that isn't always the outcome of being curse. some who get infected are able to retain there sense of self through the transformation but nobody knows why some retain there identity. 

also my boyfriend

D/D/D Duo-Dawn King Kali Yuga'ed 

me :-:

some time in the future i might implement mobile support. however i would likely need to change a few thing to get the tile set to load and to correctly handle the inputs for mobile users. it will likely be a while before i attempt to get it working for mobile.

tag added ^_^

ya, ill def add it to the list of ideas i might try sometime down the line.

I kind of like that idea, however it would be a lot of work to implement, its tricky because i would have to make new sprites for every enemy with the players new cursed sprite potentially.  still though i will consider it if i can find a efficient way to do it. perhaps i might implement a item that allows you to control cursed enemy's. when i get to the story section of Phantoms Curse, i will probably have player taking control of some of the cursed npcs during some story sections potentially.

oh I see. the tileset isn't loading for you? ok I'm going to need some details about the machine your running it on as well as the browser your using. also are you able to still move around and interact with entity's like the sign, or does the game just freeze?  if it does freeze I'm going to need you send me screen shots of your browsers console. you can access it by going to the games page, having the game load, then hit f12 and go to the console tab.

what? what do you mean by sword demon? what exactly happened?

not likely? at least for now. could be a fun alt game mode.

unfortunately mobile controls are a long ways off. ill definitely consider them in the future. thanks for posting ^_^

are the save files greyed out?  if you have saved in one of the files, you have to erase it first in the load menu using the trashcan icon. the save file will be greyed out if you are trying to make a new save on a save file that already exists.  if your getting a error when trying to make a new game and you haven't made a save file before then I might need you to send me a screenshot of the console. simply press 12 and click the console tab and send me a screenshot of what it spits out. 

that's not good. is it possible for you to send me more details. could you hit f12 while you are trying to launch the game,  could you send me a screen shot of what it spits out?

what are you playing the game on?  I could allow for the altering of game controls in the future. ill add it to the list.

potentially. hehe ill add it to the list. could be a option in the settings. course i got to modify all the animations where the player is eaten, but it shouldn't be too much work. after the first vertical slice is done.

unfortunately this issue may be one on my end. it could be a issue with webgl not wanting to load the tileset image as it is rather large. if everything else is working correctly. likely i will probably need to start cutting up my tilesets which is gona be a potential pain. for most it just loads but ill have to do some more digging as to why you are running into that issue while others arnt.