Cool game. I liked the models of the player and the enemy and the blood splatters when getting hit.
I did not find a way to hit enemies without getting hit back, even when I tried to roll just after attacking.
After a while I realized that I don't need to fight enemies at all, and just rolled my way to the finish line.
If you keep working on this game after the jam, try polishing up the combat - like adding time for the player to dodge, and give some incentive to fight the enemies instead of running away.
procedural generation is really impressive to get working in such a short time. I also liked the atmosphere that was created by the music and background.
Nice work.