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Thanks for the write up. About marketing I've had some success with reddit a while ago. I posted on /r/Webgames and got 3000 views but only 1 comment (which wasn't related to the game) and no ratings . Maybe there's a visual novel subreddit that allows self promotion that you could post to.


Also I saw on twitter say that they get more sales on steam than itch and its an order of magnitude more (i think he said 300 times more but that seems like too much). However I don't know if it applies to free games and it's harder to put your game on steam.


Do you have any resources on making art like you do or writing a story? I'm a noob at both and I want to make more story rich games.

Thanks for the comment! I've definitely heard some pretty good things about reddit from other developers, I'll definitely have to give posting there a try in the future. 

I remember seeing people talk about posting to steam vs itch on twitter as well. While I think the time investment would probably be worthwhile, the last time I checked steam has a flat fee of ~$100 to publish a new game on the site. I don't think this is a huge deal for the vast majority of commercial games that could make that back in a few sales, but I think that price sounds a little bit steep until I have some plan to make that money back.

For making art, I did happen to publish a short thread on how I did some of the REPEAT IT BACK TO ME paintings on twitter, which you might find interesting. I have a lot of speedpaints on youtube as well (I'm a sucker for watching these kinds of videos from artists I like and learning about their process.) I think Ctrl+Paint's free video library is one of the most comprehensive and straightforward resources on digital painting. Other channels I've learned a lot from over the years include Sinix, Sycra, and James Gurney.

For writing, itch has a really huge library of narrative heavy games that you can search for using tags like the "story rich" one. I recommend playing through as many of these as you can and keeping a journal about the things you liked and the things you didn't like. When you find a game that you find to be particularly compelling, I think it's a good exercise to break down what's going on scene-by-scene. Ask yourself questions like "What makes me want to know what happens next?" about the games you enjoy and I think you'll start to gain a better understanding of how to make your own players want to know what happens next in your own stories.

(+1)

Thanks for the advice! I'll do the writing exercise with my favorite narrative games as well. The Ctrl+paint video library looks great and I'll go through that. I'll check out all the other speed paints and channels you linked too.

Thanks again!