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Thanks for the comment! Yeah, there were a couple of things I wanted to add but didn't have enough time to, like an options menu and more progression options. I would say I put most of my time into the visuals, as I really wanted a windows 95 inspired UI, so its mostly an eye candy project. I noticed the CRT filter being a bit harsh too late, so I couldnt tune it down for the upload time, sadly.

I still had a lot of fun figuring out Godot's Control nodes, and Themes, as I made everything pretty modular, to be able to add more stuff easily. If anyone wants I can tidy up the project a bit and upload it to GitHub. 

(+1)

I would definitely tip to have the chance to learn from you control nodes usage. 

I'm not a pro by any means, and still have a lot to learn, but this experience helped me see the power of Godot's UI and Theme system. If you need help or want to learn more, shoot me a message, either privately on discord, or on Chip's Discord server if you want more people to pop in the conversation too.