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Mblaster

13
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A member registered Dec 26, 2020 · View creator page →

Creator of

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I'm not a pro by any means, and still have a lot to learn, but this experience helped me see the power of Godot's UI and Theme system. If you need help or want to learn more, shoot me a message, either privately on discord, or on Chip's Discord server if you want more people to pop in the conversation too.

Yeah, sadly I didn't have enough time to balance everything out and I noticed too late that the CRT filter was too harsh, so I couldn't update it before upload time. I might upload a new, more clean version, after the voting period ends. Thanks for the comment!

Thanks for the comment! Yeah, there were a couple of things I wanted to add but didn't have enough time to, like an options menu and more progression options. I would say I put most of my time into the visuals, as I really wanted a windows 95 inspired UI, so its mostly an eye candy project. I noticed the CRT filter being a bit harsh too late, so I couldnt tune it down for the upload time, sadly.

I still had a lot of fun figuring out Godot's Control nodes, and Themes, as I made everything pretty modular, to be able to add more stuff easily. If anyone wants I can tidy up the project a bit and upload it to GitHub. 

what refresh bars?

Really addictive when actively playing it. The game doesn't scale or center itself when you play it on bigger resolutions, which breaks it a little. 

It took me a bit to understand what the falling things were, and it also took me a while to understand what each of the buttons did (The energy per click button is pretty obvious, but you need to understand that you can get energy passively to understand the first one). 

The difference in earning and price, between passive and active earning is too wide. In my opinion, a good difference is necessary so that actively playing makes sense, but in this case its too much.

Overall, if you actively play it, its a really addictive game, once you understand it.

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Pretty cute game. The idea for the hole is creative but can get a bit frustrating or boring at times, it almost feels like the slimes are actively avoiding it (which kind of makes sense, but triggers my ocd lol). As soon as you start the UI is a bit confusing, but its easy to figure out after a bit, and the only problems I saw were, the text being hard to read, and a button not being disabled even tho I didnt have enough to buy it.

The presentation was good and the drawings are cute. The sounds are a good addition for when you are waiting for more slimes to drop in the background, but it can get a bit repetitive hearing the same sound.

Overall, playing it actively is a bit boring, but its fine when played on the background and checking it once in a while.

Nice little game, loved the effects and the general gameplay!

Honestly loved it. Theme 10/10. Its a bit hard to play but its great fun. Would love it even more if it had more maps or some variation, but I get that it was difficult to make more maps with the time you had. Art is great aswell. Really pleasing game, nice job!

Really good game. Loved the art and the audio was good. Nice gameplay experience, even tho it got repetitive after a while. Really liked the Tinder idea in there. Nice job!

Loved the gameplay. The art was really nice. The sounds were good too. Nice puzzle game!

Pretty nice concept. Liked the art and the gameplay. The shop was a good addition. The audio part was a bit worse. Overall a great an fun game.

I liked it. Simple but yet a powerful idea. Loved the art style. Audio was good. Gameplay was a little bit repetitive but added up in difficulty.

Loved it! Me being in the story makes it 10 times better of course.

   -mbg