Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Managing customer expectations is very important when it comes to purchasing an expectation of work. Were you misled into believing the development times would be notably shorter than they turned out to be, or do you simply 'feel' the development times were too long? The former would be the fault of the creator and I would expect this to lose them some customers, while the latter would be the fault of you for asserting an expectation based on nothing.

There was actually a poll on Patreon a long while ago where Cari put on a vote whether he should go for longer dev times with meatier content or keep the shorter dev times which Cari was using at the time (3-4 months per update). Guess which option won?