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I'm very pleased to see the direction of this project after having played the previous prototype. I can tell there is a strong vision here, however there's still a lot of room for improvement. I love the design of the main character, but to me it feels like its being held back by the way the game runs? The animations are quite jittery and pressing jump lifts the character into the air while their animation is still bracing for a jump. I'm almost wondering if this may be an issue caused by having all the enemies loaded into the game even when they are far away, causing performance issues? (This is speculative of course but it may be worth investigating)
I would also highly recommend implementing a health system as right now touching a single enemy restarts the entire game.

Otherwise, I think this project is moving in a good direction I can't wait to see the game after the final sprint! Keep up the great work!