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Thanks for the feedback! 

Yeah, I really didn't spend enough time balancing that core system out before submitting to the jam. I had intended to add "difficulty"/relaxation levels which would just alter the rate the soil in the pot dehydrates. Funny side-note, I forgot to multiply by delta so the pots will dehydrate faster if you have a higher framerate! (let's call it hardware-based difficulty scaling) - MY BAD hahaha. I've covered a few of these shortcomings and my post-jam optimisations in a dev log if you're interested: Postmortem: Optimising my XR Game Jam entry - Flower Dome 3001 by jmcapra (itch.io)

I'm glad you found the environment relaxing despite this :)