Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Flower Dome 3001View game page

Relax and tend to beautiful flowers... just don't screw it up, ok?
Submitted by jmcapra — 1 day, 2 hours before the deadline
Add to collection

Play game

Flower Dome 3001's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Did the entry make good use of audio?#53.6453.727
Theme incorporation - How well did the entry fit the theme.#94.0014.091
Haptics - Did the entry make good use of haptics?#112.0452.091
Originality - How original was the entry.#113.4683.545
Overall#123.2303.303
User experience - How well was the user interaction implemented.#133.1123.182
Fun factor - How much fun was the entry to play.#153.1123.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A very nice experience and visually appealing. I found the butterflies a nice touch.
  • I liked this entry, could use some performance optimisation and a bit more polish.

Godot version used
4.2.2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice dome and environment. It ran okay on PCVR; but certainly those shadows are expensive; could bake them if you're okay with a fixed sun. I wish the happy flowers counter UI wasn't stuck to the headset; a wrist UI or at least a smooth following the head would be better I think.

Developer

Thank you for the feedback, I'll definitely take this into consideration with this and future VR projects. 

I agree the counter being pinned to your face isn't a great feeling, the wrist UI is a nice idea. I had started working on something like that - if you hold a seed against the palm of the opposite hand it will show a preview of the flower it will grow into - I plan on evolving into more of a discovery/progression aspect if/when I return to the project :)

Submitted

Really cool idea! Great environment and vibe. Unfortunately, the frame rate was super low (on Quest 3) so I couldn't play for very long - I only managed to plant and water a couple flowers. But I would love to see this optimized and fleshed out!

Developer

I have to say, you're a trooper for even making it that far haha! The submitted version must run at <10 fps on the quest. Really sorry about that!

I'll release an update that fixes the framerate issues for both PC and Quest after the jam. Thanks for the feedback :)

Submitted

Even at "potato" settings in virtual desktop this ran poorly so unfortunately I wasn't able to start a playthrough because of motion sickness. What renderer is it set to?

Developer

Ahh, that's unfortunate. I don't think it's the renderer (was set to Compatibility in the editor), just some poorly written code causing a bunch of material duplication and overrides every frame :')

I'll release an update that fixes the framerate issues for both PC and Quest after the jam, thanks for the comment :)

Submitted

The environment is so relaxing but have a lot of flowers and try to keep them happy was a little bit stressful ^^u

Developer

Thanks for the feedback! 

Yeah, I really didn't spend enough time balancing that core system out before submitting to the jam. I had intended to add "difficulty"/relaxation levels which would just alter the rate the soil in the pot dehydrates. Funny side-note, I forgot to multiply by delta so the pots will dehydrate faster if you have a higher framerate! (let's call it hardware-based difficulty scaling) - MY BAD hahaha. I've covered a few of these shortcomings and my post-jam optimisations in a dev log if you're interested: Postmortem: Optimising my XR Game Jam entry - Flower Dome 3001 by jmcapra (itch.io)

I'm glad you found the environment relaxing despite this :) 

Submitted

The butterflies, the fountain, the plants and all the particles fx... What a lovely place!

I like the interactions with the watering can. However, I could grab the rake, but I could not understand its purpose.

Developer

Thank you for the kind feedback! :) 

Yeah, I probably shouldn't have added the rake in without giving it a purpose. That time would have been better spent optimising the unpleasant framerate - I've posted a dev log reflecting on my approach to the jam, and detailing how I tripled my framerate after the jam, if you're interested: Postmortem: Optimising my XR Game Jam entry - Flower Dome 3001 by jmcapra (itch.io)

Awesome game! Very relaxing and immersive — a seamless VR experience!

Developer

My #1 fan! Thanks so much for the feedback and support, not to mention some of the core ideas that shaped the whole environment :)