Update 4
The combat is a lot different now.
Gameplay Changes
- Enemy soldier behavior has been entirely overhauled. Instead of maintaining a desired distance between you and them while strafing, soldiers now either move to a random point nearby while avoiding things or run directly at you.
Balance Changes
- Every gun's reload speed has been increased by 0.1.
Miscellaneous Stuff
- Each weapon has a more stylized name.
- Fixed the shotgun spreads being weird. Somehow I didn't even notice this was an issue until just now. It's been about two months since I added shotguns and somehow I never noticed that the spread was weird. Welcome to game development!
One potential change I might make in the future is putting the melee weapons in a dedicated melee slot instead of having them in one of the three gun slots. I may also get rid of melee weapons entirely since their lack of range makes them simply worse than guns, especially since it's hardest to dodge enemy attacks when they're up close, meaning they're currently redundant. Other than that, it's almost time to start making levels.