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(+2)

in fullscreen, while dragging a clicked mouse, it was way too easy for the cursor to leave the “allowed” cursor zone and thus reset a control to its default position. this happened every time i used the horizontal yaw control. the cursor should be properly constrained inside the allowed zone so there is no “invalid” state/position the cursor can be in. worst case, if you can’t properly capture the cursor, when it goes outside the allowed zone, remember and hold its last position inside the allowed zone rather than simply zeroing the position out.

similarly, the affordances (hitboxes) for the controls, particularly the forward/back throttle, were too small and easy to miss.

notice i’m not criticising the clunky mech controls; i’m criticising the non-diegetic layer of mouse controls on TOP of the diegetic mech controls. i love the art/sound and clunky mechs in general, so i wanted to like this, but the mouse interface just pissed me off too much

Agree, hoping these are obviously not intended and will be improved in future updates

(+1)

Unfortunately improving the responsiveness of the controls would require a full rewrite of the current input system, which is outside the scope of this jam version. sorry about that!