Has some good elements - the combat was rather basic but functional, controls had a bit of jank overall but some of the platforming challenges were fairly enjoyable with the double jump. The symbol/shadow under the character was a nice touch that helped with positioning on some tricky jumps / etc. Checkpoints felt a bit sparse during some of the later platforming segments and it got a lot tougher. Aesthetically the stage/enemies were alright, though I did quite like the design of the main character.
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Yeah, I was going for something like a classic ps2 platformer. Low amount of mechanics, but everything has multiple uses. When under a time limit, simple but effective is my usual go to.
I'm surprised that the controls felt "jank" to you. Admittedly, I did make the character's air mobility rather high and the punch seemed to throw a some people off with how it is aimed where you are going rather than looking, but other than that, everything else is responsive, snappy and instant.
Your comment on the checkpoints is completely fair. There were originally less, but testers had a lot of trouble in certain areas so I added a few in before some of the rougher encounters. I wanted to keep things hard towards the end and felt adding one in after just one tough part made it less interesting. I thought it'd be better to make it so you had to do multiple hard things back to back instead of just getting constant do-overs. Then again, I'm the guy who already knows how to do everything, so maybe I'm not the best judge on that front.
Thanks for the review!
Yeah I think the combat / punching was what felt a bit off to me, but the platforming itself did feel solid!
Makes sense about the checkpoints, it did feel like a logical ramp up in challenge at least. Regardless this was a really solid amount of content for the jam, after having played a number of other entries at this point.