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The controls could be simplified I feel like, for instance why are there 2 "hand" iconographs per mouse button when you can use just one? Get rid of the white hands. I still don't know what "blue hand", "pink hand", or "star" mean, it could just listed as "throw", "use", "drop", etc instead of me deciphering what it is.

The player's camera shouldn't tilt up/down with the mouse when opening doors. I spider spooked me, but I don't know what I'm supposed to be doing.  Mite b cool, just need more of a focus with easier controls.

Based on your input I reworked the tutorial poster a lot. While it's meant to be a "demo" tutorial, it should still be spotless in how it teaches the weird controls. I also fixed the camera when using doors. Thanks for the feedback, very appreciated and your game looks lovely.