Turns out when I updated the link a while ago it only updated the visual text and not the actual expired link that was there. Thanks for the report. Probably missed out on a bunch of new fellas cause of this lol. And yeah most of the info and progress is in the discord and a tiny bit in the steam community stuff.
neetdev
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Oh i forgot to fix the link on here. Was only up to date on the steam page. It should work now, thanks.
The "door building kits" are only to repair broken doors. Doors can be broken by bashing them with heavy objects (you'll definitely hear it if it works).
Yeah the next build focuses on bug fixes mostly, along a few new immerse focused things. Check out the progress log on the discord if you're interested. Thanks again.
Candle girl currently just gives you money for dust with nothing more. Haven't done a pass for dust collector reward tiers yet. Her intro mentions trying to find cracked walls so look closely at walls that can break. I thought they were super obvious but I'm making the game and apparently they aren't at all. Big hint is they're all upstairs atm. Thanks for asking.
The feature in question was probably the Splatoon-like world painting (blood/water/dirt/burn effects) which can be pretty neat. While the characters and dialogues are still placeholders, there's a whole new tutorial, simple puzzles to do in the house and patented Rat AI as well as clones which can be pretty funny. Might not be worth a whole featured video on your channel but a playthrough will surely get a chuckle or two. Thanks for checking in!
The lady camera bug should be fixed in the update that came a few hours later (v01). The lightning bug should've been fixed even before that but I'll check again It possibly happens if you skip over the character's line too quickly. For the window thing you didn't do anything wrong. I would've had to implement another feature to do exactly what I wanted but I figured it'd be kinda funny if nothing happened and you just stood there naked. Given how buggy the release can be, that decision was not for the best. Thanks for following up on the game, glad you enjoyed it.
Thanks a lot for taking the time to write this up, very useful. The doors opening direction is something I have to sit down and fix. Attic door and the one in the living room next to the TV are indeed locked, need to add a sound effect. The spider actually does slow you as you get closer but i need to trigger the visual webs that would make the slow movement make sense. I'll add settings for the next demo, it is indeed a very much needed feature.