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Maybe it's the Swiss in me, but I love the name Knipsa! Great work on your implementation of the camera. I've been converting an old Unity VR project of mine into Godot, and have been putting off the camera because of how much of a pain it was in Unity. Are you planning on releasing the source code? For reference, here's what mine looks like (before the conversion)

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Thanks for playing!
Yeah, I like the name too, but for the rest I don't think it is so clear what it means and what the game is about. I am also very happy with the camera, for example it is not directly attached to the hand, but lerps smoothly to the position, so this way you have a image stabilization.  What I prefer from your approach is that the picture itself is also a object which can be interacted. Not planned to release my code, because I am not a programmer and everything is so messy. :)

I, for one, would like to know how you did the filter effects!