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A jam submission

KnipsaVRView game page

vr game
Submitted by pandartb3d (@pandartb3d) — 7 hours, 25 minutes before the deadline
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KnipsaVR's itch.io page

Results

CriteriaRankScore*Raw Score
Fun factor - How much fun was the entry to play.#14.3084.308
User experience - How well was the user interaction implemented.#24.0774.077
Overall#63.7183.718
Haptics - Did the entry make good use of haptics?#63.1543.154
Originality - How original was the entry.#73.7693.769
Audio - Did the entry make good use of audio?#103.4623.462
Theme incorporation - How well did the entry fit the theme.#173.5383.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This was a very fun game. It would be nice to play more levels!
  • Really enjoyed this!

Godot version used
4.2.2

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Comments

Submitted

I'm for point and click type adventures if it has a smooth camera like this!

Submitted(+1)

Simple but nice. the teleport angle also seemed a little broken for me but worked well enough to find everything. I do like camera games in VR; like guns but nonviolent.

Submitted

Maybe it's the Swiss in me, but I love the name Knipsa! Great work on your implementation of the camera. I've been converting an old Unity VR project of mine into Godot, and have been putting off the camera because of how much of a pain it was in Unity. Are you planning on releasing the source code? For reference, here's what mine looks like (before the conversion)

Developer(+1)

Thanks for playing!
Yeah, I like the name too, but for the rest I don't think it is so clear what it means and what the game is about. I am also very happy with the camera, for example it is not directly attached to the hand, but lerps smoothly to the position, so this way you have a image stabilization.  What I prefer from your approach is that the picture itself is also a object which can be interacted. Not planned to release my code, because I am not a programmer and everything is so messy. :)

Submitted

I, for one, would like to know how you did the filter effects! 

Submitted(+1)

Wooh really nice implementation of the camera I love it. Relaxing and fun. Congrats!
I prefer direct move instead of teletransport, but don't matter ;)

Submitted

Wooh really nice implementation of the camera I love it. Relaxing and fun. Congrats!
I prefer direct move instead of teletransport, but don't matter ;)

Submitted(+1)

This is great! I've wanted to make a photography game in VR for sooo long. :-) Very fun - I'd love to see this developed into a full game. The filters and calling back to a polaroid camera was great. Wonderful job!

Submitted(+1)

I recorded my playthrough

Developer (1 edit)

You made my day with this video and I apologize for the teleporting bug. 

The funny thing is I also tried to make a selfie even thouh I knew their was no object :D. So it seems quite obvious that there needs to be something. I like the idea that you have been the alien all along. The name knipsa is the swiss german version of the german word knipsen, which just means the action of  releasing the shutter of a camera. I agree the zoom needs to be adjusted with the joystick. The level needs more verticality. Also that the picture to be physical would be nice, but than you would litter so much 😆.


Thanks

Submitted(+1)

I have the exact same teleport bug in my game, maybe i'll find a way to fix it and suit a PR.

Submitted(+1)

Hey, this was fun, loved the camera setup. The filters were great, I was hoping they were needed to find certain items. I played on Quest so not sure if those were saved like the site mentions for Windows.

That white godot plushie. :)

Developer (1 edit)

Thanks for playing. I also had fun making the filters, because I had no experience with shader to make the filters. That sound like a nice idea to use camera filters to see certain thing (thermal camera, night vision and so on). Than it would also be necessary not only to use shaders, but change the color of the object themself, which would be quite a lot of work.


I dont know if the images are saved on the quest. I just saw that everyone also has a quest built, so I also made one quickly at the end of the jam.

(+1)

Interesting & fun! Loved the filters! And damn that orange alien for being so good at hiding! :D

Submitted (1 edit) (+1)

Great game, congratz! A beautiful place with well made interactions and camera design!

Submitted(+1)

I liked this mix of outer-space photo safari and hidden object. The one downside is that there’s only teleport locomotion. Not entirely perfect, but got potential.