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I don't think I've laughed this hard at a game in a long time. the Dave Matthews Band Incident mention made me laugh so hard I almost threw up. Insane game you got here. Absolutely in love with the 3d modeled train and the expressive and impressive sprite art- and that's not to mention the awesome sound design. The game was super neat and interesting too, of course! I love the idea of being able to pick you attacks, and the gameplay itself had a Mega Man battle Network-esque flair to it, which is MASSIVE bonus points in my book. I played 3 rounds to try all of the different attacks, and I will say I think the game would benefit from some sorta energy system to prevent you from spamming attacks (one step from eden might be a good reference), because otherwise you can sorta just stay where you are and mash one of the two buttons and get through every time with a decent score. I'm not sure if you can even die, since I never seemed to be in danger of dying once. Regardless, you guys have a super fun game that you should be proud of! 

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"the Dave Matthews Band Incident mention made me laugh so hard I almost threw up. "

I'm taking that as a high complement.

Glad you liked it, Scrumbo! Credit to Matt and Sam for getting the DMB River incident in there. And yes, Battle Network was a big inspiration for us. We (specifically I) tried to fit Necrodancer in there as well, but that turned out to be way too ambitious for a 2.5-week project.

Spamming one ability is a totally valid strategy (since, as you say, it’s impossible to die). But it’s definitely not an optimal strategy: depending on the ability you spam, you’ll either miss obstacles with your attack, or lose points by getting hit. So I wouldn’t expect that strategy to make the leaderboards at the showcase.