Thanks, Harrison! Yeah, Michael perfectly walked the line in his level design between too much darkness and not enough.
Re the hardlock: I don’t suppose you were playing the Windows version and can dig up the logs?
Thanks for giving it a look, chillz! Credit for the aesthetics goes to the rest of the team: Matt, Luke, and Zach did phenomenal work here.
As you say, there was some awkwardness in the pacing; I’ll take most of the blame for this. We were indecisive early on between turn-based, real-time (like Battle Network), and rhythm (like Necrodancer). Eventually, I settled on something that sits in the middle; picking one and fully committing to it may have been wiser.
As for obstacle variety, I strongly agree, and we had plenty of ideas here: obstacles with more health, or covering multiple spaces, or moving. As is always the case with gamejams, we were limited by time, and obstacle variety paid the price.
Regarding balance, I think I have to push back a bit. Spamming one ability is a totally valid strategy (since, as you say, it’s impossible to die). But it’s definitely not an optimal strategy: depending on the ability you spam, you’ll either miss obstacles with your attack, or lose points by getting hit. So I wouldn’t expect that strategy to make the leaderboards at the showcase.
All that said, you’re not the only reviewer who disliked the lack of a fail condition, so it was probably the wrong call to rely solely on score to determine success.
Thanks again for your feedback!
Glad you liked it, Scrumbo! Credit to Matt and Sam for getting the DMB River incident in there. And yes, Battle Network was a big inspiration for us. We (specifically I) tried to fit Necrodancer in there as well, but that turned out to be way too ambitious for a 2.5-week project.
Spamming one ability is a totally valid strategy (since, as you say, it’s impossible to die). But it’s definitely not an optimal strategy: depending on the ability you spam, you’ll either miss obstacles with your attack, or lose points by getting hit. So I wouldn’t expect that strategy to make the leaderboards at the showcase.