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Really fun, really charming game! I think you struck a really good balance between timing and movement mastery. Great art and music too. I'm a big fan of how you still have a little time to recover if you go off screen, it rewards the player for being able to "read" the playfield so to speak, and I like that a lot. It's pretty challenging, but I think that makes the game more fun to try and master. Great stuff dude!!!!!

(+1)

Thanks man. I'm glad the off-screen mechanic came through. In early testing, it felt really satisfying to "crawl" back up onto the screen (and it would be a fun crowd pleaser) so I was hoping to replicate that.