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This is a riot!

The flavor text and sketches are full of charm, and the formulaic episode prompt is a very fun way to give players a structure to be wacky in while ensuring the narrative pushes on. Only criticism is I missed the rule on how many dice to roll during narration on multiple reads – maybe an example few lines of narration + rolls + outcomes could emphasize that.

I’m watching Never Stop Blowing Up on D20 right now, and this strikes me as another love-letter to a genre. In the TTRPG-realm, it reminds me of how the 200-word Hands of Rasputin by Jack Ford Morgan also rewards creative player narration of wacky combat.

Kudos!

(+1)

Thank you! 

I had to rush a lot because of a family situation, I'll flesh that out more in the post-jam version