- Visuals: Straightforward and easy to read!
- Sound: In a shmup, audio cues are pretty important. I would have liked to hear one whenever I picked up a special because I wasn't sure if I actually grabbed it or not. I did like the music and the audio effect when using your special is fun.
- Engagement: On an initial playthrough, the ramp up was appreciated in learning the controls, movement, and enemies. But on replays, I would have liked for the faster/more bullet hell parts to come sooner. Maybe this is just an issue with shmups in general though? A multiplier system of some sort might be a good way to keep players engaged in the early stages of a replay.
- Spectator Appeal: It's a shmup! You'll have people yelling and going "aaaa" when you barely dodge a bullet (especially after using a special.) They're classic for a reason.
- Ease of learning: For what it's worth, I played on a gamepad and found the controls pretty accessible. I did find the initial movement a little slow and that took some getting used to. However. I'm also very used to Treasure/CAVE shmups which usually has jumpy, frantic movement.