Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

So I finished the current game (all bosses with both characters) and  I have a couple of suggestions-

I'm not sure I like the multiple health bars. They make it difficult to tell how close I am to killing an enemy. It's a cool visual so I think it can be made to work, but it might be worth adding an option for a % health indicator or a single health bar. 

Have you considered using abbreviations for large numbers (ex. 100k instead of 100000)? It's not a problem now, but if the numbers grow exponentially as the progression continues it could become one.

I know this comment is getting long, but one more suggestion I have is having the character skill screen and character select default to the character last played, instead of defaulting to the first character. When I played the second character it got a bit annoying having to manually change to him every time I finished a run.

I hope the feedback is helpful, feel free to ignore if you disagree, you are clearly better at this than me. Regardless, the game is awesome and I'm definitely looking forward to playing the final product. 

(1 edit) (+1)

I'm not sure I like the multiple health bars.

This has been requested by multiple people, and so I will be adding a setting for variations on the health bar including making it linear and showing the exact numerical health of the enemy.

Have you considered using abbreviations for large numbers

I assume you're not on the latest version ;) That feature has been in the game since the A.1.0 update. Even getting to 5 figures could make the formatting weird in the Stats Allocation menu.

having the character skill screen and character select default to the character last played

This will be available in the next update! Many people have also requested this feature.

I hope the feedback is helpful, feel free to ignore if you disagree, you are clearly better at this than me.

It is helpful, thank you! I don't care how crazy or unqualified your ideas might be. I am designing this game for you, and all ideas are good as they help me understand what I should be working on. I will push back on those ideas if I don't think they fit well, but if enough people in the community demand it, I will create it.