wow for a first game that is even more impressive well done! Yeah its the gamedev curse of getting too good at your own game and losing what it feels like to be a new player lol. I'd recommend making the first level just some walls the player has to manoeuvre around, without having any hazards, so they player has a safe space to learn the controls (you have to think someone might have never played a game like this before). And then in level two have a couple of hazards that the player has to avoid to advance, but make it pretty easy to avoid. Then after a few levels of building the players skill you can start throwing the real levels at them. Let me know if you need any playtesting for updates I'd be happy to