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wow for a first game that is even more impressive well done! Yeah its the gamedev curse of getting too good at your own game and losing what it feels like to be a new player lol. I'd recommend making the first level just some walls the player has to manoeuvre around, without having any hazards, so they player has a safe space to learn the controls (you have to think someone might have never played a game like this before). And then in level two have a couple of hazards that the player has to avoid to advance, but make it pretty easy to avoid. Then after a few levels of building the players skill you can start throwing the real levels at them. Let me know if you need any playtesting for updates I'd be happy to

This is great advice! We'll make sure to follow it in the future. Thank you so much for your offer <3