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Thanks for the kind words! I tested in fullscreen and the crane still stops when the cursor goes offscreen, I’ll have to come up with some other work around to fix that. The music is not intended to loop, the plan was for it to only play in a few key moments to not draw the focus from the ambience, although we didn’t have time to put together a lot of the ambience unfortunately. I’m glad you liked the mechs! My teammate Meta drew them, and it was by far the most time-consuming part of the project for them, but I think they turned out really good.

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You're welcome. I really enjoyed your game. I don't know what language you programmed in but maybe there is something for locking the cursor to the game so it can't leave the screen. Or have something that checks cursor position and keeps the last cursor position as edge of screen. I have an GameObject that follows my mouse and it can't leave the screen, so you might be able to do something similar.