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(-12)

It's too sentimental and linear. I refused to look back even when I got to the top of the steps, but it seemed the only way out was to look back, so I did, and the game ended. "Nice" people might like this game, but shouldn't there be more to it? I don't want to believe in the scented candle or the purr of a cat unless there's something more to it, like casting a spell or riding the cat. Or being eaten by the cat!

(1 edit) (+5)(-1)

the content warnings both in the game and in the page mention pet illness and death, and this was tagged as "tragedy" for a reason. I believe I've been quite transparent that this was going to be a very small, short, sentimental game...?

If you want something different, then I suggest you look at games with the appropriate tags or learn make your own to fit your own tastes, it can be quite fun. cheers.

(-7)

I didn't read any tags, just jumped in. I imagined it might be a game about a cat helping the owner or vice versa, not merely climbing stairs with dialogue and two options, either to trust or look back.

(-4)

While I didn't notice tags in the game (I did notice the pet illness thing), I went back to the listings for browser-based games and saw no tags. In fact, I have to click to show more information before being given "Animals, mythology, Short, tragedy" tags. None of this has anything to do with my concerns. Perhaps I missed that this was going to be a "sentimental" game in the game itself.

(+4)(-1)

Looks like this just isn't a game for you, buddy. Considering you missed the larger themes of the game and cannot engage with the design of the game, why not just move on and find a game you actually like or make something you actually will like? No need to put down other players who resonated with the experience either. It's not for you, and that's fine. Go find something you'll actually enjoy.

Anyway, good luck on future searches. I won't be replying anymore to this thread, cheers.

(-6)

Yes I can see why. Maybe you're the "nice" type who appreciates praise or feedback in line with your priorities and doesn't like criticism of the kind of game you set out to make, something so seemingly basic that it's not very interesting to someone who hopes for something more.

Suggesting you gave warnings that were buried in a drop-down description or even suggesting I missed the "larger themes" is a bit silly, kind of like this game. I'm sure lots of people who played this and commented really feel a weakness for their cats and other pets, and that's cute.

But... don't you think it's a little odd for you to suggest I might "move on" when your game seems to be about the opposite? I play games for distraction, to pass the time to let myself grow stronger until I'm ready to be my best. I hope that a seemingly quality game like yours pretends to be would have just a little more depth and a little less... earnest sentimentality.

But perhaps I've tied you up enough when you're moving onto other things. Best of luck in all your future endeavours, SummerOrigins. Let the kitty litter fall where it may.

(+3)(-1)

Dude... if you didn't like it, it probably wasn't made for you. All of that is up to taste, this game is about loss and when you need to accept death is going to come. 

(+1)(-1)

TLDR: it's not that deep play something els

(-2)

I was just replying to the replies from the developer. I'm not any more fixated on this game than it requires to reply meaningfully.

(-4)

I replayed the game a couple more times (and found the second ending, I think, looking back earlier) but I don't think you said it was going to be "sentimental".

Anyway, this is a good-looking game. Good luck with it and any future projects.

(+1)

i've recently read a discussion online that criticized people that said that in Orpheus place wouldn't have looked back, this seems to be a play on that discussion, explicitely saying that "to love is to look back". So, our protagonist clearly and dearly loved its cat, so of course the choice is taken away from the player.

(+1)

I'm only reading this comment out of context of other replies, but I do wish there was some sort of choice to be made, not the illusion of two choices that finally becomes only the choice of repeating the same scripts or looking back. If the game is made of of two choices, I think it's important that those choices be at least somewhat substantial and maybe involve some "play" for a game.

This reminds me of an art game where the player chooses whether to get married and which direction to go, but always to the right, never able to go back and no matter what they do, they age. It's a short game of just a couple or few minutes, then it's over. But that game there are choices, significant ones.

If I'd ever heard of Orpheus before, it was in elementary school, and I'd forgotten the tale. Maybe it's appropriate. Without that reference, it seems like a "game" where there's neither a way of winning nor a way of taking satisfaction in how the game is played, you know? I was hoping for a cute game like Six Cats Under or a deep, moving art game that shares an intimate experience or is insightful or makes me consider something differently.