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i've recently read a discussion online that criticized people that said that in Orpheus place wouldn't have looked back, this seems to be a play on that discussion, explicitely saying that "to love is to look back". So, our protagonist clearly and dearly loved its cat, so of course the choice is taken away from the player.

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I'm only reading this comment out of context of other replies, but I do wish there was some sort of choice to be made, not the illusion of two choices that finally becomes only the choice of repeating the same scripts or looking back. If the game is made of of two choices, I think it's important that those choices be at least somewhat substantial and maybe involve some "play" for a game.

This reminds me of an art game where the player chooses whether to get married and which direction to go, but always to the right, never able to go back and no matter what they do, they age. It's a short game of just a couple or few minutes, then it's over. But that game there are choices, significant ones.

If I'd ever heard of Orpheus before, it was in elementary school, and I'd forgotten the tale. Maybe it's appropriate. Without that reference, it seems like a "game" where there's neither a way of winning nor a way of taking satisfaction in how the game is played, you know? I was hoping for a cute game like Six Cats Under or a deep, moving art game that shares an intimate experience or is insightful or makes me consider something differently.