I think you made this game a little too shaky and difficult to control. I WOULD love that there were no brakes, but this isn't a racing game. It's a puzzle game with poor controls and shaky view. When you make the game difficult to enjoy, just for the challenge, it stops being fun and becomes frustrating, instead. Why not put more effort into making it challenging through attention to detail and fine-tuning instead of relying on making it difficult to see or control? If the fine-tuning you do is really to make it difficult to _play_ then it's your fault if no one wants to play your game anymore. There's less sense of accomplishment and more shame in spending so much time to get a level by fluke that it takes all satisfaction away.