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Hey! I love the idea of this game, but I loaded it up on my Playdate and it crashes before it can open all the way. I'm on a revA so I'm wondering if it has to do with that, as I've heard the load times can be slower.

Ah, that's unfortunate! Does it give you the option to view crash information that you could share? Or does it just hang indefinately on the title screen logo?

It hangs on the logo screen, and then the crash screen directs me to this URL, which doesn't have a lot of info haha

https://help.play.date/e0/

Looks like the game managed to trigger "something truly unexpected" then😅

So far I've only seen "regular" game crashes that give a QR code with a stack trace, which can be send to the developer to find the underlying bug. But in this case honestly have no clue what could've caused this or how to figure that out...

If there's anyone reading this who played the game and also has a revA Playdate, could you please leave a comment or send a message on whether you had the same problem?

Same here on revB. Both versions, catalogue and itch crash on my device. 😢

Does it also crash right after the logo screen?

Right. It crashes while trying to load. 

I asked around with some other developers and it seems there is a likely explanation for it related to loading too many resources up front and exceeding a time limit. The reason why this only occurs on some Playdates might be because they somehow load files slower than usual (maybe having almost full storage makes a difference?).

Anyway, the underlying problem should be easily fixable by changing the way stuff is loaded. I'll will implement that and upload a new version. I'll let you and James Gameboy know when that's ready. Hopefully it'll fix the problem!

Thank You so much! I hope, it'll work.  ..and yes, right guessing: my storage is notoriously full. 😅

The issue should hopefully be resolved in the latest version (1.02) that I just uploaded to Itch. Please let me know if you still encounter the problem with this version.

@James Gameboy: the issue should hopefully be fixed now in version 1.02

Got it loaded! Thanks!