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(+2)

Really cool game! The boss rush concept works perfectly for a mech game, and I think the idea of moving around your stats to focus on different things is a very smart choice.

The modelling on the mechs is top notch! I wish you could make some more animations though, to really sell the player on the power of what's happening. I know there's time constraints and stuff, so if you continue working on it, that's something that I'd like to see. Maybe some more explosion effects, some more telegraphing of the bosses' attacks, damage animations, more recoil and weight to the guns, particle effects, stuff like that.

Mechanically, I think the game has a lot of room to grow because you have a very solid foundation. The stats distribution part is a very cool start that makes me think of other things you could do with this system, like unlocking abilities at certain thresholds for each stat and stuff like that. I think the controls for distributing the stats could be more intuitive (although I can't come up with any suggestions as to how), because when I pressed a button I didn't know how much would be subtracted from the other stats. Maybe instead of having a filled bar you could have a segmented bar or a segmented circle or something, so that the player can quickly tell how many points they have allocated to each stat and how many they move when pressing the button.

Really cool concept, I hope you keep working on it. Keep up the good work!