The continuing feature will be implemented in the future! There will be more Zones to explore in addition to the Glades, and this is where you'll be able to use everything you've gained.
It would also be cool if the base for the log graph itself increased each bar so that higher bars are increasingly unresponsive
It's an interesting idea, but I'm afraid very few people would use it. I'm glad you like what the game currently has though!
I like the routing aspect of the game, and I hope that remains a focus in future versions.
It will! In fact, I'd like to make it more complex. The reason that it is fairly simple in this first Zone is because I didn't want to overwhelm the player with too many choices. But once they understand how things work, as they will in future Zones, I can adopt a more exploratory "open world adventure" approach to map design.
It's a little weird that you can keep playing if you switch to an equipment set with more encounters after using the last one fast enough, but will die if you take too long clicking.
I'm not sure what the quoted text means. Where would you die if you take too long to click? If you end an encounter and have no EP remaining, the run should end with no option to swap loadouts. I think I am misunderstanding something.
Although I don't understand that, I understand the solution, and I think that is a cool idea! I will add it.