doesn't save progress in webgl version
xyncht
Recent community posts
One solution is to provide content at different levels, so players who want an easier experience can play one way (avoiding 'extra challenge' floors, for example) while those who want to engage with the game more intensely can play it another (unlocking the ability to skip non-challenge floors and just do challenge ones, for example). As for luck, one solution is to have a 'puzzle mode' where the available node rewards are fixed and the runtime is quite short (5 mins of combat or less, probably), built around various coding challenges. In general, though, I think you are right that because the maximal build quality each run varies so much, especially early on, scaling the difficulty to challenge even mediocre builds that get the luck they need will involve rendering a large percentage of runs functionally unwinnable since even a small amount more luck is a huge force multiplier.
Used this set up (besides the OnTick() in the bottom left obvs) to win on 123456, but when I won the game didn't end. Eventually I pressed 'e' and it gave me a premium chip, but then 'e' again returned me to the level where I took a bajillion damage but didn't die but did become invisible but could still move and trigger the level ending animation and pull up this screen and shoot, but nothing seems to be happening.
Also, very cool that this game has and properly handles (afaict) flip flops
It would be nice if there was a reason to use more than 1 territory type. I'm using two just for fun and it's just a strict downgrade over abandoning my mountains to keep only forests. Also above ~10 quintillion points the game has trouble displaying your score. Also I'm on round 34 but it is statistically impossible for me to lose at this point; I get 19 discards per round and need only a single tile with a mountain and/or forest on it to win, and I can have the new territory spawn not adjacent to my existing stuff ~10 times in a row before I would run out of space to play, and there's ~75% chance it spawns adjacent to existing stuff each round, and the score needed isn't really going up very fast afaict and the x2 multiplier buildings I'm placing every round are the only reason I'm struggling for space at this point. Is there an end? It doesn't let me scroll past a certain point so maybe there is? I don't know. I'm a bit concerned I'm going to overflow the stack soon and lose with a negative score.
Won around 9:42, by which I mean I got a hex powerup that instead of normal shot a continuous stream in each direction of one-hit-kill bullets. No idea what triggered this, but it was pretty neat. Would have liked some text around 10:00 or so to make it clear that's the end of the game. Game was fun enough.