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xyncht

792
Posts
20
Topics
7
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4
Following
A member registered Apr 25, 2018

Recent community posts

doesn't save progress in webgl version

It's pretty good so far; I like the tempo with the block cards.

Awesome game.  Sad I couldn't put down my sword to deal with the red spirit

Shop has another

beat it. It was fun

Beat it again!  I liked some of the older versions better, but this is still fun.

Nice game! beat it, and I'm glad you added an ending.

It was fine.  It didn't seem too easy and I won so it must not be too hard

never finishes loading, at least for me

Game: "You sell off the artifacts"

Artifacts: A barrel of nuclear waste and a roll of duct tape

Me: O.o


Anyways, fun game.

Made it to the apex!

Okay, beat it.  Fun game!

Nevermind, I'm missing a slide upgrade I see. I will go find that, then!

I've beaten every boss but the spider, but I'm not sure how to get to the spider's room.  It looks like I need to crouch, but I can't figure out any way to do that.  Do I have to buy upgrades? I've been going pacifist (except for bosses) so far.

A victory screen after slaying the demon lord with positive favor in every area would be nice. I finished with 1 Nobility favor, 14 Common folk favor, and 11 Adventurer's Guild favor (and 23 gold)

One solution is to provide content at different levels, so players who want an easier experience can play one way (avoiding 'extra challenge' floors, for example) while those who want to engage with the game more intensely can play it another (unlocking the ability to skip non-challenge floors and just do challenge ones, for example).  As for luck, one solution is to have a 'puzzle mode' where the available node rewards are fixed and the runtime is quite short (5 mins of combat or less, probably), built around various coding challenges.  In general, though, I think you are right that because the maximal build quality each run varies so much, especially early on, scaling the difficulty to challenge even mediocre builds that get the luck they need will involve rendering a large percentage of runs functionally unwinnable since even a small amount more luck is a huge force multiplier.

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Used this set up (besides the OnTick() in the bottom left obvs) to win on 123456, but when I won the game didn't end. Eventually I pressed 'e' and it gave me a premium chip, but then 'e' again returned me to the level where I took a bajillion damage but didn't die but did become invisible but could still move and trigger the level ending animation and pull up this screen and shoot, but nothing seems to be happening.

Also, very cool that this game has and properly handles (afaict) flip flops

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very fun!  Worth noting in the instructions that killing blows grant 1 action-- that's a pretty key part of the strategy it seems to me.

Very reminiscent of Curseball, only much easier.  Considering I suck at Curseball, this was, at least in my case, a good thing.

Not sure how to use the staircase

No the red brick maze's puzzle with the two doors.

note that shield of different elements replace each other, while shields of the same element add.  This means all your shields should be the same element, regardless of type (probably water)

Pretty fun.  Light sources seem very good here.

Jareth defeated!  The timer is pretty forgiving, but the second puzzle seems to glitch sometimes and render the screen unintelligible except via f8, which is a problem given the next area, obviously.

Nice short game!  Could be longer, but it's fine as it is. Small glitch-- if you lose and play again without refreshing the page the level end text displays incorrectly

Very Wizards of Legend, but still sufficiently fun and different.

Beat it, but no win screen :(

It would be nice if there was a reason to use more than 1 territory type.  I'm using two just for fun and it's just a strict downgrade over abandoning my mountains to keep only forests.  Also above ~10 quintillion points the game has trouble displaying your score.  Also I'm on round 34 but it is statistically impossible for me to lose at this point; I get 19 discards per round and need only a single tile with a mountain and/or forest on it to win, and I can have the new territory spawn not adjacent to my existing stuff ~10 times in a row before I would run out of space to play, and there's ~75% chance it spawns adjacent to existing stuff each round, and the score needed isn't really going up very fast afaict and the x2 multiplier buildings I'm placing every round are the only reason I'm struggling for space at this point. Is there an end?  It doesn't let me scroll past a certain point so maybe there is?  I don't know.  I'm a bit concerned I'm going to overflow the stack soon and lose with a negative score.

Thanks!  The leaderboard is why I thought there is only one player; it must not update the way I thought.

nice game :)

Some bugs:
- if you search the card shop in the quest you get on the first day, you are teleported to a debug room.

- I clicked on a sword in the last boss fight (accessed via debug room) and the game crashed.

Mysteria community · Created a new topic Only 1 player?

Very suspicious that there has been exactly one player who has ever played a match.  Anyhow, without some kinda AI to play against this is a bit hard to get into since the playerbase is currently 0 people.

Game was great until a bomb chain reaction from a hedgehog froze the game.

neat!  very Asterius-like

Wish it had the rest of the game...

It has changed, probably for the better overall. It's always weird when you can't play the old version of a game.

I make 1$/second watching movies, and people pay me to create trash.  Why do I go to work?  

Won around 9:42, by which I mean I got a hex powerup that instead of normal shot a continuous stream in each direction of one-hit-kill bullets.  No idea what triggered this, but it was pretty neat.  Would have liked some text around 10:00 or so to make it clear that's the end of the game.  Game was fun enough.

Why?  Archivists are weak enough as-is, they don't need another nerf.

Looking good!