Thank you for your feedback, especially with the playthrough it's very useful.
I do have a question actually if you could also provide this.
What CPU and GPU are you using?
I only had two devices to use when testing this (Ryzen 4600 and Ryzen 3600 CPU, 1650 and 3070Ti GPU) and only seen some playtests people have given me, so not seen comparably how it performs on other devices with the specifications much. I believe the clipping issue is due to the low frame rate, so this is something I'll have to look at on the physics side of things and other settings to try stop this (ideally the frame rate I need to heavily optimise, especially in the recreational area which seems to have the worst performance issues). I'll have to lock the performance on my machines to try tweak it to work on more devices. :)
As for the mission and objective, I agree it seems it's too confusing. My original idea was trying to balance between not handholding too much but also not making the player get too lost, but from the more recent testing it seems to fall more into the player getting too lost and confused (especially in the Recreational Area the last area you were in) so I will need to work on making the objective more clear.
I will give your game a play next in the next few days and give feedback. :)