About the project
I've made a 30 minute long prototype for a six-degrees of freedom (6DOF) action-adventure game, I was inspired by other 6DOF games and some 3D Metroidvania games when creating this. Unlike the majority of other 6DOF games I did not go a FPS approach to it (there is some combat but there is more of an exploration/adventure focus). The game is Windows only at the moment, if I did full production on the project I will port to OSX and Linux. 6DOF means that you can move in 6 degrees of axis: pitch, yaw, roll, forwards/backwards, up/down, left/right.
Concept
You control a drone (EDO-72) through a base in the future, you can scan objects in the environment to gather more information. Progression is Metroidvania-like, you obtain items to unlock new routes and further explore the environment.
Feedback
I am looking specifically for feedback on the gameplay and design.
As it is a prototype, I have not focused on the art or sound as I've not budgeted for this at this stage so I'm not looking for feedback on this (I am aware there is a lot of work that can be done on it if I fully developed it), I am also aware the AI can be improved but it is not a main focus on the prototype stage.
I am looking for feedback on the gameplay itself and whether it is a viable and fun concept.
Game Link