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Thanks, I'm glad you liked it! I wanted to experiment and see how a visual novel would work as a sort of theatre play. The expressions are challenging, and I tried to make poses that could work in several situations and moods. Then again, drawing more poses is more work than drawing more expressions... In hindsight, side images (character portraits in the dialogue box) might have helped with better conveying the characters' emotions, but I wonder if they would've distracted the viewer from what's happening on the "stage".

I explored this style further in Curse in Bloom, which is more like a mixture between a play and a comic book. There I used character close-ups which helped with the expressions a lot.

While I don't think I'll add more features to Fall of House Misra, I'd like to see it colored. One day... :D