Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your feedback. All of them valid points, actually.

I try to fill the white space with images to make use of all the available space. I probably could remove a couple of pictures and the result would be clearer.

The sheet was a rush job in the last minute as I had an earlier deadline (other than the two weeks for the jam, I could work on the game maybe three or four days). Point taken, it needs some polishing. I wrote this post about earlier versions.

"If you want to do something, do it" is in the core of the PbtA philosophy to encourage players to do things in order to change the fiction. When the fiction meets the activation conditions of a move, it triggers. It's not a skill roll as such. This works the same with the mecha part: you explain what you want to do and, well, you do it and if it fits the activation conditions of a mecha move, follow its instructions. There are no turns as in more traditional ttrpgs as it's all played as a conversation. Obviously, if I have to explain all this, you are probably right and I should put some more explanations. 

About the minorities, noted. It's a delicate matter these days.

And more examples. I wanted to put more but was running out of time. 

For the white space, I meant add more images and spaces between text, to help break up the text. But yeah I'm glad I can help!