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- Visuals: Distinct and immediately attention grabbing! It seems to me there was a conscious decision to balance how the animations and their length would play an important role to how quickly you could attack. It makes all the attacks have weight and requires some strategizing from the player, which I think is important for any kaiju or kaiju-adjacent game!

- Sound: Great kaiju roars and rumbles, the music was kind of in the back of my head.

- Engagement: After I figured out the controls, I got into a decent flow state. Others have already said what I'm thinking in much better terms, but I generally agree in wondering if there's a way to ramp things up. Perhaps it's by  simply having the scrolling move faster?

- Ease of Learning: At first, I thought I was fighting against the controls when the player kept moving forward. I'm not sure if there is a visual way to help facilitate that. Also, while the animations are great, it felt like I couldn't move long after they were finished; it gave me the impression of input delay. Like mentioned before, I eventually got into that flow state, it just took a little bit of deducing.