Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

First, I didn't go past the title screen until the music looped because I was digging it so much. Even better that it gets an arranged composition during the actual game!

What I have to say otherwise isn't too different from everyone else so far. We love destroying offices around here. Some more feedback on stomping would be good. Me personally I thought only certain things could be Stomped because it wasn't clear to me that they had an effect on certain objects. I would also say visually, as things break down, putting more emphasis on the destruction of items would make things feel better. As it is now, tables and walls sort of crumble like paper, which doesn't feel as satisfying as it would. My two cents - something as ridiculous as making objects act like they're exploding once you attack them would feel in place with the game's tone here!

Throughout my reviews of these I've mentioned Ramping Up difficulty a bit, and I think this game strikes that balance pretty well! In the beginning, you have time to figure out the controls and "Get It". By the last 10 seconds, it is chaos akin to the final moments of a Vampire Survivors.