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(+1)

Really enjoyed this. Clever idea that is well executed. Small thought, could use some different audio cues for when minigames appear (different ones for different games would have good messaging) and audio for when inputting during those games.

I think with the length of the play session the frantic nature of switching hands around feels like chaos, which is good. If play was longer I think you would need to look at the hand switching stuff to make it a little more user friendly.  (Random distinct ideas for ways to change it-> limit how frequently those type games appear, pause energy leak till you detect mouse movement, give a warning beat that a shift is about to happen, have two "modes" that you specifically tell the player to switch between ie. keyboard  mode and a mouse mode). But all that is besides the point, game is good, well done!

Thank you so much for your time and feedback! I’ve been toying around with the idea of making a more robust, EX version with a few more minigames, and the whole mouse/keyboard split was something that was giving me grief, so these are some awesome ideas I can toy around with! Thanks again!!!