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(2 edits) (+1)

Bugs:

1. Principal gives detention twice every time he catches you (sees you breaking a rule -> 15 seconds -> tries to exit the room but instead gets aggroed again -> 20 seconds)

2. The "guilt time" for escaping detention seems infinite; On Double Trouble mode I escaped detention and got caught well after the detention timer expired

3. Janitor can push you out of bounds; this happened on the first level in the music classroom

4. The first notebook's UI on Double Trouble did not disappear after I answered all problems correctly, essentially softlocking the game.

5. First floor post-Unknown secret ending didn't work (unless it's intentional, the skybox turned dark for a single frame before loading the normal ending which is what made it weird)

6. The second floor secret ending softlocked my game (I had already beaten Unknown at this point; also this probably shouldn't happen before getting the first floor Unknown ending although I can't test it)

7. Camping field trip is basically impossible to be consistent in, Farm field trip spawned in like 30 animals in like the third round (idk if this is intentional or not)

8. There's invisible walls in the first level now.

I'm sorry, but this update was pretty disappointing. It seemed rushed, and the game overall still suffers from a lack of identity from too many unoriginal ideas. I really like the game's art design, map design, and music, and I can tell that a lot of passion went into this, but it just needs more polish.

hey! I can understand it feels rushed in which i made sure not to. To be honest I was stressing out while working on this I wanted to take my time. So I guess working on bugfixes now a this point thanks for the heads up

You're welcome, remember that game development takes time and you shouldn't feel inclined to push out updates as fast as possible. Take your time, and we'll be patient. The players aren't the ones working on the game, after all, so we're not entitled to beg for updates.