Also off topic question but how is Piter Windski a *biological* child of Vanessa?
DevloprGumba
Recent community posts
Ok I take back what I said about the maps entirely because I beat Language and it was the most satisfying thing ever! I also beat the Science Level, which is probably my favorite so far. I like how the map incentivizes looping around instead of going through each section linearly, as Sheba catches up to you easily when solving many notebooks in quick succession. This change in strategy was pretty refreshing to see.
Bugs:
1. Principal gives detention twice every time he catches you (sees you breaking a rule -> 15 seconds -> tries to exit the room but instead gets aggroed again -> 20 seconds)
2. The "guilt time" for escaping detention seems infinite; On Double Trouble mode I escaped detention and got caught well after the detention timer expired
3. Janitor can push you out of bounds; this happened on the first level in the music classroom
4. The first notebook's UI on Double Trouble did not disappear after I answered all problems correctly, essentially softlocking the game.
5. First floor post-Unknown secret ending didn't work (unless it's intentional, the skybox turned dark for a single frame before loading the normal ending which is what made it weird)
6. The second floor secret ending softlocked my game (I had already beaten Unknown at this point; also this probably shouldn't happen before getting the first floor Unknown ending although I can't test it)
7. Camping field trip is basically impossible to be consistent in, Farm field trip spawned in like 30 animals in like the third round (idk if this is intentional or not)
8. There's invisible walls in the first level now.
I'm sorry, but this update was pretty disappointing. It seemed rushed, and the game overall still suffers from a lack of identity from too many unoriginal ideas. I really like the game's art design, map design, and music, and I can tell that a lot of passion went into this, but it just needs more polish.
Sure thing! I think the maps are well designed - it didn't take very long to memorize them - it's just that their size makes level attempts quite long, causing me to dread losing far into an attempt. For a game with just 4 main levels, it isn't that big of an issue, especially since BBiEaL-type games are meant to be slow-paced, but it still adds tension that isn't related to any element of horror.
Just beat the Math Level, must say I don't really like how big the maps are but I'm really enjoying the game so far! It's awesome to finally have a completed AEwVS fangame considering AEwVS's deprecated state, so I'm really happy that I found this! Also, I noticed the Math Level theme is Gravity Break by Wrillez Basics (same artist behind the AEwVS Language theme), you should prob credit him here or in the game