Love the art and UI! Progression to 100 is pretty hilarious and I think it was fun to spam skills to quickly beat the first set of battles super fast. Didn't realize I was progressing my levels that quickly lol. I like how you used your assets and the consistency of the art style throughout the game, very simple but clean. Really likethe future vibe. I appreciate the jam time consideration, but definitely would've been fun to progress at least one or two rounds, but I understand the design choice.
Viewing post in Hero of HEXA-58 jam comments
Thanks geckode!
I had three versions of the deliverable: This one, mildly grindy and completely grindy.
I mean, I made that the automated instantiation of NPCs were created on the moment they get instantiated selecting a name, a surname and a military title from an array and also every texture of the armor parts rolls for a random material. I think that will not be appreciated if not played twice at least, but I was aiming to make a seamlessly infinte possibilities of NPCs.