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I like the cat-size world scale. The physics seemed a little buggy; as I slowly moved my way over to some things I got tossed into the air instead of the object. Good concept though; I think with enough object density (katamari damacy-level) it could be quite fun.

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Thanks for playing and the feedback! I think I should probably put a clamp on the player body physics so you don't get tossed around. 

Katamari is a game I haven't thought about in a long time, but that is a great comparison. Longer levels with more stuff would definitely be fun, but were out of scope for the Game Jam.