Cool concept with real jumping, and having in-game calibration was nice. Would be interesting to add more platformer gamey things like the waving your arms to double jump; wall sliding, charge jumping, dashing, etc.
hiina
Creator of
Recent community posts
Interesting concept; 3rded that I couldn't figure out the first scene without instructions. Clever mechanic for sort of synchronizing breathing. One interesting thought I had in the same direction (VR meditation trainer) is that tracking is sensitive enough you can pick up breathing and even heartbeats just from the head and controller pose data; so in theory you could have the user put a controller on their chest/diaphragm, and do the right signal processing magic to get the data out.
Seconding the really nice haptic feedback for dialing things in. Pretty hard to actually find the constellations visually though; I think the magnitude scale is too compressed; either dimmer stars should be smaller/dimmer, or brighter stars even brighter/larger. Holding up the cards to match was physically difficult for me (shoulder issues); would be nice to have a raycast from head or hand option too.
comfy environment, if a little spooky (not sure if intentional). I like how well the xr-tools holsters and pickups work out of the box. The gameplay reminds me of the hours I've spent planting stuff in the Valheim VR mod; it works similarly, with some other mechanics (can't plant things too close together).
Nice aesthetic. I also couldn't get the jogging in place working reliably on PCVR; it seems you have to hold the joystick forward and also move your head around? Good concept though. Little planets compresses space nicely in a way that could make armswinging movement or redirected walking compelling.