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Thanks! The cursor itself looked wrong when I was attempting to clamp the distance the cursor would get away from you, so I ended up reverting to it just existing entirely in world space.  There were just a lot of little things that needed to get hooked up that I couldn't find time for, which is why there isn't a proper UI for your weapons/subweapons when you unlock them even though technically the code is all there, just not stitched up.